Pentagram
(Abjuration)

Range:  0
Components:  V, S
Duration:  Permanent
Casting Time:  1 turn
Area of Effect:  Special
Saving Throw:  None

By means of this spell, the wizard inscribes a pentagram inside which he cannot be harmed by non-elemental forms of magical energy, though neither can he attack with such spells. An Intelligence check must be made to determine whether the inscriptions were made correctly. The material component for this spell is the dust of three emeralds to be sprinkled inside the pentagram.

